![]() You send people out into the wasteland and you wait. You put dwellers into the right room and you wait. The majority of Fallout: Shelter is built upon waiting. Rather than providing a consistent curve of player interaction, Fallout: Shelter suffers from peaks and valleys. Although this game does a lot right, it also takes a few missteps. The art direction has a lot of charm, the gameplay is smooth and can be picked up in a few minutes, and it feels great to do whatever is necessary to earn a lunchbox. That being said, I do recognize that I seem to be the only person who feels this way, so if this helps your vault run smoother, I am glad to help.If you follow The Rad-Lands on Twitter, you might know I’ve been playing a lot of Fallout: Shelter recently. I personally don't see the appeal of Fallout Shelter, outside of its charming aesthetic, and stand by this tip for the game I offered last week. As long as you don't redeem the first two objectives, you can continually obtain and redeem the rewards of the third allowing you to stock up on caps and lunchboxes.Īmong those lunchboxes, you're bound to run into Preston Garvey – a character who will appear in Fallout 4. If you never claim the rewards from completing the 'Sell 1 weapon or outfit' or 'Equip 1 dweller with an outfit' objectives, the other objective will cycle between the 'Collect 50 food,' 'Collect 50 water,' and 'Level up a dweller' objectives (and possibly a few others depending on your game). If, however, you start the game over, or start a new vault, the bug allows you to grab unlimited lunchboxes right away.Įarly in your vault, you will come across the easily attainable objectives seen in the image below. Unfortunately, this bug won't help you if you are far along. ![]() Fallout Shelter players have a discovered a small glitch in the game that grants a whole lot of lunchboxes early in the game.
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